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- #############################################
- ## Configuration file for shell controls ##
- ## ##
- ## Created by A.Koloskov, 28.12.99 ##
- #############################################
-
- ### Default parameters for different ##
- ### controls ##
-
- object button
- end
-
- object editbox
- caret_flash_time = 0.5
- end
-
- object scrollbar
- end
-
- object checkbox
- flash_time = 0.5
- end
-
- object iconbutton
- end
-
- ### Objects below defines common graphical ##
- ### elements to build controls from ##
-
- object AButton
- MaxFrames = 12
- Frame0 = "Shot001"
- Frame1 = "Shot002"
- Frame2 = "Shot003"
- Frame3 = "Shot004"
- Frame4 = "Shot005"
- Frame5 = "Shot006"
- Frame6 = "Shot007"
- Frame7 = "Shot008"
- Frame8 = "Shot009"
- Frame9 = "Shot010"
- Frame10 = "Shot011"
- Frame11 = "Shot012"
-
- end
-
- object left_panel
- TEXTURE = "pg_i01"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 248
- HEIGHT = 128
- end
-
- object new_lamp_light
- TEXTURE = "pg_i01"
- OFFSET_X = 97
- OFFSET_Y = 129
- WIDTH = 16
- HEIGHT = 40
- end
-
- object new_lamp_normal
- TEXTURE = "pg_i01"
- OFFSET_X = 114
- OFFSET_Y = 129
- WIDTH = 16
- HEIGHT = 40
- end
-
- object new_lamp_off
- TEXTURE = "pg_i01"
- OFFSET_X = 131
- OFFSET_Y = 129
- WIDTH = 16
- HEIGHT = 40
- end
-
- object new_lamp
- TEXTURE = "pg_i01"
- OFFSET_X = 0
- OFFSET_Y = 129
- WIDTH = 96
- HEIGHT = 40
- end
-
- object new_arrow
- TEXTURE = "pg_i01"
- OFFSET_X = 148
- OFFSET_Y = 129
- WIDTH = 52
- HEIGHT = 40
- end
-
- object pure
- TEXTURE = "pg_i01"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 0
- HEIGHT = 0
- end
-
- object LPH_off
- TEXTURE = "pg_i01"
- OFFSET_X = 123
- OFFSET_Y = 211
- WIDTH = 40
- HEIGHT = 40
- end
-
- object LPH_normal
- TEXTURE = "pg_i01"
- OFFSET_X = 164
- OFFSET_Y = 211
- WIDTH = 40
- HEIGHT = 40
- end
-
- object LPH_light
- TEXTURE = "pg_i01"
- OFFSET_X = 205
- OFFSET_Y = 211
- WIDTH = 40
- HEIGHT = 40
- end
-
- object LPT_off
- TEXTURE = "pg_i01"
- OFFSET_X = 0
- OFFSET_Y = 170
- WIDTH = 40
- HEIGHT = 40
- end
-
- object LPT_normal
- TEXTURE = "pg_i01"
- OFFSET_X = 41
- OFFSET_Y = 170
- WIDTH = 40
- HEIGHT = 40
- end
-
- object LPT_light
- TEXTURE = "pg_i01"
- OFFSET_X = 82
- OFFSET_Y = 170
- WIDTH = 40
- HEIGHT = 40
- end
-
- object LPB_off
- TEXTURE = "pg_i01"
- OFFSET_X = 0
- OFFSET_Y = 211
- WIDTH = 40
- HEIGHT = 40
- end
-
- object LPB_normal
- TEXTURE = "pg_i01"
- OFFSET_X = 41
- OFFSET_Y = 211
- WIDTH = 40
- HEIGHT = 40
- end
-
- object LPB_light
- TEXTURE = "pg_i01"
- OFFSET_X = 82
- OFFSET_Y = 211
- WIDTH = 40
- HEIGHT = 40
- end
-
- object LPHorisontal
- TEXTURE = "pg_i01"
- OFFSET_X = 123
- OFFSET_Y = 170
- WIDTH = 40
- HEIGHT = 40
- end
-
- object LPVertical
- TEXTURE = "pg_i01"
- OFFSET_X = 164
- OFFSET_Y = 170
- WIDTH = 40
- HEIGHT = 40
- end
-
- object line_2
- TEXTURE = "pg_i01"
- OFFSET_X = 201
- OFFSET_Y = 129
- WIDTH = 52
- HEIGHT = 12
- end
-
- ##object mouse
- ## TEXTURE = "pg_i01"
- ## OFFSET_X = 1
- ## OFFSET_Y = 1
- ## WIDTH = 13
- ## HEIGHT = 23
- ##end
-
- object description
- TEXTURE = "pg_i02"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 184
- end
-
- object GameTop
- TEXTURE = "pg_i02"
- OFFSET_X = 0
- OFFSET_Y = 185
- WIDTH = 256
- HEIGHT = 40
- end
-
- object right_panel
- TEXTURE = "pg_i03"
- OFFSET_X = 55
- OFFSET_Y = 0
- WIDTH = 152
- HEIGHT = 160
- end
-
- object line_3
- TEXTURE = "pg_i03"
- OFFSET_X = 0
- OFFSET_Y = 128
- WIDTH = 54
- HEIGHT = 128
- end
-
- object line_1
- TEXTURE = "pg_i03"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 54
- HEIGHT = 128
- end
-
- object Bonus_uprug
- TEXTURE = "pg_i03"
- OFFSET_X = 208
- OFFSET_Y = 0
- WIDTH = 48
- HEIGHT = 48
- end
-
- object Bonus_speed1
- TEXTURE = "pg_i03"
- OFFSET_X = 208
- OFFSET_Y = 48
- WIDTH = 48
- HEIGHT = 48
- end
-
- object Bonus_speed2
- TEXTURE = "pg_i03"
- OFFSET_X = 208
- OFFSET_Y = 96
- WIDTH = 48
- HEIGHT = 48
- end
-
- object Bonus_light
- TEXTURE = "pg_i03"
- OFFSET_X = 208
- OFFSET_Y = 144
- WIDTH = 48
- HEIGHT = 48
- end
-
- object Bonus_shield
- TEXTURE = "pg_i03"
- OFFSET_X = 208
- OFFSET_Y = 192
- WIDTH = 48
- HEIGHT = 48
- end
-
- object Bonus_money
- TEXTURE = "pg_i03"
- OFFSET_X = 208
- OFFSET_Y = 0
- WIDTH = 48
- HEIGHT = 48
- end
-
- object Bonus_heavy
- TEXTURE = "pg_i03"
- OFFSET_X = 160
- OFFSET_Y = 208
- WIDTH = 48
- HEIGHT = 48
- end
-
- object Bonus_ammo
- TEXTURE = "pg_i03"
- OFFSET_X = 112
- OFFSET_Y = 208
- WIDTH = 48
- HEIGHT = 48
- end
-
- object BlackScrean
- TEXTURE = "pg_i04"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 256
- end
-
- object ShopPatch
- TEXTURE = "pg_i05"
- OFFSET_X = 0
- OFFSET_Y = 2
- WIDTH = 256
- HEIGHT = 253
- end
-
- object BlackScrean2
- TEXTURE = "pg_i06"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 156
- HEIGHT = 156
- end
-
- ##
- ## EDVERTISMENT
- ##
- object shot001
- TEXTURE = "shot01"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot002
- TEXTURE = "shot02"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot003
- TEXTURE = "shot03"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot004
- TEXTURE = "shot04"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot005
- TEXTURE = "shot05"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot006
- TEXTURE = "shot06"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot007
- TEXTURE = "shot07"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot008
- TEXTURE = "shot08"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot009
- TEXTURE = "shot09"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot010
- TEXTURE = "shot10"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot011
- TEXTURE = "shot11"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end
-
- object shot012
- TEXTURE = "shot12"
- OFFSET_X = 0
- OFFSET_Y = 0
- WIDTH = 256
- HEIGHT = 192
- end